Scoring calculator

Score a hand

Tick everything the winning hand has. Points add together, nothing doubles or multiplies, and the total is at the bottom. Where a section says pick one, only one line counts.

Rules and penalties not tick-and-add

Round minimum: every win scores at least 20 in the East round, 22 South, 24 West, 26 North. A plain Chicken win scores exactly that.

Seven flowers: an instant win, worth the round minimum from each player.

False mahjong: 25 to each other player. The game is void and the Dealer keeps the deal.

Chasing tiles: all four of one tile discarded in the same round, the first discarder pays each player 5 (honours) or 10 (suit tiles). Never for the West wind.

Triple dice when breaking the wall: each player pays the Dealer 5 (2-2-2 to 5-5-5) or 10 (1-1-1, 6-6-6).

Concealed gong: every other player pays 5 at once, on top of the 2 scored. Not shown at the end: 10 to each.

Dice on the wall: if the Dealer throws the winning tile, the Dealer pays the bonus to each winner (in the list above).

Draw: each player puts 5 in the pool for the next self-pick winner, and the deal moves on.

Point values from the Dubai Taiwanese Mahjong scoring guide 2026, as taught in our classes, and the same as the scoring in the free Mahjong Pakistan app. House rules vary, so agree them at your table before you start. Want to learn properly? Book a class.

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